251 research outputs found

    Actual persuasiveness : Impact of personality, age and gender on message type susceptibility

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    The authors would like to acknowledge and thank all the volunteers who participated in the experiment and provided helpful comments. The first author is funded by an EPSRC doctoral training grant.Postprin

    Взаимосвязь ожирения и нарушений углеводного обмена с синдромом обструктивного апноэ во сне

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    Представлены литературные данные клинических исследований, в которых синдром обструктивного апноэ во сне (СОАС) рассматривается как фактор риска развития нарушений углеводного обмена, в том числе сахарного диабета 2−го типа. Анализируется взаимосвязь наиболее значимых факторов, влияющих на прогрессирование нарушений углеводного обмена у пациентов с СОАС. Приведен анализ данных о связи СОАС с диабетической автономной нейропатией и инсулинорезистентностью. Рассматривается возможность применения СРАР−терапии для коррекции метаболических нарушений у пациентов с сахарным диабетом.Представлено літературні дані клінічних досліджень, у яких синдром обструктивного апное під час сну (СОАС) розглянуто як фактор ризику розвитку порушень вуглеводного обміну, у тому числі цукрового діабету 2−го типу. Аналізується взаємозв'язок найбільш значущих факторів, що впливають на прогресування порушень вуглеводного обміну у пацієнтів із СОАС. Наведено аналіз даних про зв'язок СОАС із діабетичною автономною нейропатією та інсулінорезистентністю. Розглянуто можливість використання СРАР−терапії для корекції метаболічних порушень у пацієнтів із цукровим діабетом.Literature data about clinical trials, in which sleep apnea syndrome (SAS) is featured as a risk factor of carbohydrate metabolism disorders, including type 2 diabetes mellitus, are presented. Association of the most significant factors influencing the progress carbohydrate metabolism disorders in patients with SAS is analyzed. The data about the association of SAS and diabetic autonomous neuropathy and insulin resistance are featured. Possibility to use CPAP therapy for correction of metabolic disorders in patients with diabetes mellitus is discussed

    Human Factor and Energy Efficiency in Buildings: Motivating End-Users Behavioural Change

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    Energy efficiency in buildings does not only rely on efficient technical solutions and design of the building features, but is also highly dependent on how occupants decide to set their comfort criteria, as well as on their energy-related and environmental lifestyles. In this perspective, raising user awareness among occupants by training them to adopt a more “green” and energy-friendly behaviour has become a crucial aspect for reaching energy efficiency goals in buildings. Motivating occupants to change their behaviour can become a challenging task, especially if they are expected to internalize and adopt the new behaviour on a long term. This means that information and feedback provided to the occupants must be stimulating, easy to understand, and easy to adopt in the daily routine. In this context, first methodological progresses are here presented within an European project, designed to raise user awareness, reduce energy consumptions and improve health and IEQ conditions in different typologies of demonstration case studies by providing combined feedback on energy, indoor environmental quality, and health. In particular, this paper presents one out of five MOBISTYLE demonstration testbeds – a residence hotel - located in central Turin (IT). In detail, this paper describes the setup of a tailored engagement campaign for hotel apartments and the reception area. Based on selected monitored variables, user-friendly feedback was defined to provide the users with real-time information on energy use and environmental quality, as well as guidance on how to save energy and optimize consumption profiles while creating an acceptably comfortable and healthy indoor environment

    Students' trust judgements in online health information seeking

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    As one of the most active groups of Internet users, students and other young people are active users of digital health information. Yet, research into young people’s evaluation of health information is limited, and no previous studies have focused on trust formation. In addition, prior studies on adults’ use of digital information do not reach a consensus regarding the key factors in trust formation. This study seeks to address this gap. A questionnaire-based survey was used to collect data from undergraduate students studying a variety of disciplines in one UK university. The Trust in Online Health Information Scale is proposed, and it includes the following dimensions: authority, style, content, usefulness, brand, ease of use, recommendation, credibility, and verification. In addition, inspection of responses to specific items/questions provides further insights into aspects of the information that were of specific importance in influencing trust judgements

    Conceptualising Gamification Risks to Teamwork within Enterprise

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    Gamification in businesses refers to the use of technology-assisted solutions to boost or change staff attitude, perception and behaviour, in relation to certain business goals and tasks, individually or collectively. Previous research indicated that gamification techniques can introduce risks to the business environment, and not only fail to make a positive change, but also raise concerns in relation to ethics, quality of work, and well-being at a workplace. Although the problem is already recognised in principle, there is still a need to clarify and concretise those risks, their factors and their relation to the gamification dynamics and mechanics. To address this, we conducted multi-staged empirical research, including two months’ observation and interview study, in two large-scale businesses using gamification in their workplace. In this paper, we focus on gamification risks related to teamwork within the enterprise. We outline various risk mitigation strategies and map them to primary types of gamification risks. By accomplishing such conceptualisation, we pave the way towards methods to model, detect and predict gamification risks on teamwork and recommend and design practices and strategies to tackle them

    Ambient Intelligence and Persuasive Technology: The Blurring Boundaries Between Human and Technology

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    The currently developing fields of Ambient Intelligence and Persuasive Technology bring about a convergence of information technology and cognitive science. Smart environments that are able to respond intelligently to what we do and that even aim to influence our behaviour challenge the basic frameworks we commonly use for understanding the relations and role divisions between human beings and technological artifacts. After discussing the promises and threats of these technologies, this article develops alternative conceptions of agency, freedom, and responsibility that make it possible to better understand and assess the social roles of Ambient Intelligence and Persuasive Technology. The central claim of the article is that these new technologies urge us to blur the boundaries between humans and technologies also at the level of our conceptual and moral frameworks
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